![]() What role did you have when you first started working on the Mafia series, and how has it evolved in the years since? Hladík, Hřebíček, and Cox show up in the games via these Wanted poster collectibles. Read on to hear their stories as they look back on the last 20 years of making Mafia, covering their history with the franchise and sharing some of their favorite moments-along with a special announcement about the future of the Mafia series. ![]() To commemorate Mafia's 20th Anniversary, we spoke to some longtime Hangar 13 developers: General Manager Roman Hladík and Head of Production and Media Director Tomáš Hřebíček have worked on every game in the series starting with the original, while Game Director Alex Cox has been with the series since Mafia II. Whether it was the humble beginnings of a tiny development team working on a game that initially had nothing to do with organized crime, to finding just the right way to modernize and build on the vision of the game that started it all, there have been plenty of challenges along the way. It's been one hell of a ride, from the very first Mafia to Mafia II, Mafia III, and the faithful, ground-up remake of Mafia: Definitive Edition. As of August 2022, it's been two decades since the iconic Mafia series made its debut with Mafia: The City of Lost Heaven. Let's raise a glass to everyone who's been a part of this amazing Mafia community over the past 20 years. ![]()
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